Soldiers love to tell war stories. Bruce Berkowitz is not a
soldier--he's a former CIA analyst who has worked for the
Senate Intelligence Committee and the secretary of defense.
But he believes himself to be qualified to talk about war
the way grunts do because he believes modern wars will be
fought as much with information as ammunition.
The New Face of War by Bruce Berkowitz Free Press, $26.00
"Today the ability to collect, communicate, process, and
protect information is the most important factor defining
military power," Berkowitz writes in his book, The New Face
of War. "As the theories and technology of
information-driven warfare have developed since Desert
Storm, warfare has changed. The ability to maneuver quickly
and concentrate firepower have become less crucial. The new
capabilities that decide who wins [include] the ability to
pick off your adversary from a distance with a single shot,
the ability to maintain a stealthy network of forces ...
[and] the ability to control information so that you can
complete your decision cycle before the enemy completes
his."
It's easy to understand how superior information helped
U.S. forces succeed in, say, the Gulf War or in Kosovo. But
as Berkowitz explains, information was also a key factor
for forces like the Mogadishu mob that fought the U.S. Army
in Somalia in 1993. It relied on a network of cellular
phones and burning tires to send information about U.S.
troop movements.
Unlike much of the military literature published since the
Gulf War, Berkowitz does not simply tout the "revolution in
military affairs"--the belief that technological advances
are central to military power. In The New Face of War, he
argues instead that a combination of "people, ideas, and
hardware" determines victory. To make his case, Berkowitz
draws on four major theories of warfare that have emerged
in the last three decades. The first, known as "asymmetric
warfare," posits that one should use one's strength to
attack an enemy's weakness. Though many people mistakenly
believe this concept originated with guerrilla warfare or
terrorism, its lineage dates to Sun Tzu and his ancient
work, The Art of War. More recently, the United States
embraced it as a way of balancing the scales during the
Cold War. Unable to compete directly with the Soviet Union
on a tank-for-tank, plane-for-plane basis, U.S. leaders
recognized that by emphasizing their strength--such as the
ballistic-missile submarine fleet--against areas of Soviet
weakness, they could prevail. More recently, al Qaeda used
asymmetric warfare against the United States; instead of
attacking "hard" targets, like military installations, the
terrorists bypassed the conventional battlefield entirely,
striking directly at civilian targets to spread terror and
hurt the economy.
The second part of Berkowitz's theory hinges on information
technology. Nearly 200 years ago, Clausewitz wrote of the
"fog of war," and how it obscured a commander's ability to
see the battlefield. Today, field commanders can see
themselves, the enemy, and the terrain through this fog
with the help of information technology. Moreover,
Berkowitz writes, commanders now have the ability to attack
their opponents' information systems and blind or confuse
them.
"Network-centric warfare" is the third foundation. Old
armies were organized in extremely rigid ways because their
communications were short-range and linear. Modern armies,
Berkowitz argues, will increasingly disperse and work like
the Special Forces teams in Afghanistan, supported by
global satellite communications.
Finally, Berkowitz borrows heavily from the work of U.S.
Air Force Col. John Boyd, whose ideas about military
decision processes revolutionized the way America fought in
the 1980s and 1990s. Boyd originally set out to determine
why American pilots shot down so many MiGs in the Korean
War, despite having planes generally regarded as inferior.
Boyd discovered that the American fighters were more
maneuverable than their Soviet-made counterparts. Over the
course of a dogfight, this gave U.S. pilots an advantage
that let them get behind their enemy and shoot him down.
The critical variable was how fast a U.S. pilot could move
from one decision to the next--how fast he could adapt to a
rapidly changing environment.
This theory became known as "OODA" (for Observe, Orient,
Decide, and Act) and came to inform military decision
making at every level. In the context of America's war on
terrorism, some have advanced this theory as an explanation
for why the United States was so ill-prepared for September
11. Even had we known about al Qaeda's intentions, this
line of thinking goes, it would have taken the U.S.
bureaucracy so long to observe, orient, decide, and act on
the threat that the terrorists would still have had ample
time to strike. OODA explains nearly any cat-and-mouse game
of warfare: The winner is the one who can decide and act
the fastest.
"There is no single approach that is always best, but the
ultimate objective is always the same: collect, process,
and apply information faster and better than your
opponent," writes Berkowitz, building on Boyd's work.
"Whoever gets to the end of his OODA loop first gets to
take the first shot. In modern warfare, that's often the
only shot." This statement rings especially true in the
context of terrorism, where the first shot can kill
thousands of civilians.
Ultimately, as Berkowitz hints, the debate over the new
face of warfare is more than academic. Predictions about
future conflicts drive Pentagon decisions about where to
allocate resources. Next year, the Pentagon's budget will
exceed $380 billion dollars--roughly half the amount the CIA
estimates is spent by the entire world on defense. It's
also a reason for pause. Much of the work of anticipating
future wars is performed by the same defense contractors
and Pentagon-funded think tanks that stand to collect those
billions. To them, the new face of war is much more than a
night of telling war stories; it's a game of high-stakes
poker.